The Art of Mirror’s Edge, featuring one of the many abstract canvas adorning this game’s interiors. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring a surprising character of the latter part of the game. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring a very yellow scenery. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring some work-in-progress lacking workers-in-the-process. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring some basic yet effective interior-design. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring -spoiler- a bad-very-bad runner. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring a classic prop. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring one of the Duran Duran undercover. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring one of the easiest twists in gaming ever: who is the misterious sniper in a game with three-characters-three? SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.
The Art of Mirror’s Edge, featuring some signature-green top-down interior design from The Boat chapter. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.










