SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
Treacher’s Landing is a perfect location to show Gearbox ability and devotion in creating a world full of personality, thanks to billions of tonns of garbage and detail scattered all around the map. SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
Another moment from Half-Life 2, Black Mesa East Chapter. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
Tech de Ra is not a sunny, super-saturated primary-colored track as some others appearing in the Wipeout HD roster, but with its oranges and browns and wisely put violets and blues it’s easily able to draw the player’s attention and love. It has lots of variety for the gaming photographer and it’s one of the most difficult to play because of the absence of any guard rails in some portions of the track and bends.
Another landscape from Half-Life 2, Black Mesa East Chapter. Click here for the 1080p wallpaper. Take a look at the whole collection in the container page.
Click here for an alternative take on the Water Hazard helicopter base. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
After the cutscenes-only chapter devoted to Macalania Revisited, the Calm Lands allowed me to take a lot of my beloved realtime-battle-screenshots, all cut and edited according to my taste and eye. But that’s the only thing that makes my photo-sets so personal and unique, isn’t it? Oh, I almost forgot: this time thanks to some wikis out there I was able to portray all the foes present in this place. Noone is missing, and the Coeurls are so beautifully rendered in my opinion. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).
Another set-piece from Half-Life 2, the Water Hazard Chapter. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.










