Abstract Act

Abstract Act

June 19, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring one of the many abstract canvas adorning this game’s interiors. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

The Miller Factor

The Miller Factor

June 17, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring a surprising character of the latter part of the game. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Lemon Day

Lemon Day

June 14, 2013  |  MIRROR'S EDGE  |  2 Comments

The Art of Mirror’s Edge, featuring a very yellow scenery. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Work in Regress

Work in Regress

June 12, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring some work-in-progress lacking workers-in-the-process. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Chess

Chess

June 10, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring some basic yet effective interior-design. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Clean Shot

Clean Shot

June 7, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring -spoiler- a bad-very-bad runner. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Forklift

Forklift

June 5, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring a classic prop. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

A View To A Kill

A View To A Kill

June 3, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring one of the Duran Duran undercover. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

The Masked Sniper

The Masked Sniper

May 31, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring one of the easiest twists in gaming ever: who is the misterious sniper in a game with three-characters-three? SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.

Pitfall

Pitfall

May 29, 2013  |  MIRROR'S EDGE  |  No Comments

The Art of Mirror’s Edge, featuring some signature-green top-down interior design from The Boat chapter. SWAT for this collection: Custom FOV, FreeCam, TimeStop. Sometimes I use a normal screengrab, other times I use an Unreal Engine Tiledshot @8640p when not in open conflict with post-processing effects. Click here to download the 1080p Wallpaper.