Here ends my FFX HD collection. I have no words to describe how sad am I and how much love I received from you for this collection. In the end I’d like just to say “thanks you!”. Another final thing: this photo-set ends where the real-time sequences do. Since the beginning I posted in this collection only in-game or cutscenes caps. CG-scenes have a too bad compression even upscaled so this collection ends with the very last real-time cutscene (Farewell, Auron!). These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
Here the second part of FFX last chapter, ending while entering the City of Dead. The next post will be the last on FFX, aren’t you a bit sad? These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
Here starts the last part of my FFX HD collection. I split it in three parts to share with you as much stuff as possible. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
While portraying this Boss-Fight I realized that the amost-perfect emulation via Pcsx2 had one serious(ly funny) issue: in some Boss-Battles, bosses face the wrong direction. Yep, it happened also with the “Killikk” fight at Baaj Temple but I thought it was a design choice. At the beginning of this fight Vs boss Yunalesca, both she and Yuna face the wrong directions and give themselves their backs. I thought there was a message in this. Yuna doesn’t want to look in Yunalesca’s eyes while killing her, and Yunalesca thinks she can beat Yuna’s Team even without looking at them (too easy). All my fantasies proved wrong. It simply was an error in emulation. Well, fantasy was better then reality, that’s for sure! I left one of the pics with this funny glitch in this collection, find it out! These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Click here for the shortcut to the container page with the whole collection.
And we go on listening to his story… I decided to split the “Zanarkand Ruins” chapter in two photo-sets. The first one ending with the Boss-Fight Vs Spectral Keeper, which was very hard to portray without the HUD. The second one will be focused on sexy-hot Lady-Gaga-esque Yunalesca. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).
Oh my, how beautiful is Sanctuary Keeper? This boss who appears in the latter part of the Mount Gagazet chapter is the perfect bitmap-to-polygons translation. It looks gorgeous but it’s also a reminder of the classic FF bitmap design. Maybe it’s because the camerawork mirrors the typical 16bit FF framing don’t you think? In the next chapter we’ll see Zanarkand as depicted in the opening scene of this amazing game. It also means I’m almost done with it and it feels rather sad. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Click here for the container page, to see the whole collection to date.
The trip of the young summoner and her faithful guardians is almost at the end. After Mount Gagazet they’ll find Zanarkand ruins. Will Tidus be ready to see what remains of his beloved town? Meanwhile the unsent body of Seymour still manages to harden our heroes’ path. Will this be the last time the group faces the abomination? With this photo-set I was able to capture some beautiful landscapes and in-battle moments. I must say I’m quite happy with the full outcome. Don’t miss the next episode: in Mt. Gagazet caverns lie many huge and powerful monsters. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Click here for the container page, to see the whole collection to date.
After the cutscenes-only chapter devoted to Macalania Revisited, the Calm Lands allowed me to take a lot of my beloved realtime-battle-screenshots, all cut and edited according to my taste and eye. But that’s the only thing that makes my photo-sets so personal and unique, isn’t it? Oh, I almost forgot: this time thanks to some wikis out there I was able to portray all the foes present in this place. Noone is missing, and the Coeurls are so beautifully rendered in my opinion. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).
Portraits, portraits, portraits. This second part of the Bevelle Chapter is focused on the final showdown between our heroes and Seymour. Since the events are compressed in a bunch of scenarios I was able to put in this photo-set a lot of different portraits of our heroes and their aeons (Shiva), all choosed and cut according to my taste, so if you don’t like them it’s just my fault, blame it on me. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).










