The All-Inclusive Dragon's Dogma Single Post

The All-Inclusive Dragon’s Dogma Single Post

May 26, 2012  |  DRAGON'S DOGMA  |  No Comments

Let’s face it: Dragon’s Dogma has an awful photo-mode: it’s a simple screen-grabber, there’s no chance to manage the camera, the zoom, some effects, nothing, nil, nada. My first 25 pics all togheter have the same weight of a single #Borderlands screenshot. They look blurry, pixellated, the grain and colors are ugly and I can’t say nothing good about them. But the game is great, I like it a lot and so I decided to open this small spot in my blog devoted to Capcom’s hunting game without removing the HUD or the horrible watermarks if not in the main pic here above the headline (which is by the way 1024×576 pixel and NOT resized…). In the upper part of this post you’ll find my most recent grabs (latest progression in the storyline), while scrolling down you’ll rewind the storyline until the very beginning, so beware of possible spoilers! Enjoy.

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An Evening Chat in New Haven

An Evening Chat in New Haven

May 26, 2012  |  BORDERLANDS  |  No Comments

SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, no-weapon, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.

Half-Left 2

Half-Left 2

May 25, 2012  |  HALF-LIFE 2  |  No Comments

I’m not used to puns, but the last couple of screenshots was worth of it. Click here for the 1080p wallpaper. Take a look at the whole collection in the container page.

Half-Left

Half-Left

May 25, 2012  |  HALF-LIFE 2  |  No Comments

A creepy visual from Half-Life 2, Ravenholm Chapter. Click here for the 1080p wallpaper. Take a look at the whole collection in the container page.

Wipeout HD Fury Tracks | The Amphiseum

Wipeout HD Fury Tracks | The Amphiseum

May 24, 2012  |  WIPEOUTHD  |  3 Comments

Although The Amphiseum being a very dark setting at full nighttime, it wins because of the ability to lit the whole environment up with moonlight and neons. Another thing this track does very well is the unique architecture. Some ship close-ups, with the background out of focus gave me some good vibes thanks to the whole track design. This means that during game and track design, coders at Studio Liverpool did not forget to gave any possible chance to the game photographer. Nice job guys.

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Survival Horror

Survival Horror

May 23, 2012  |  HALF-LIFE 2  |  No Comments

Another landscape from Half-Life 2, now entering the creepy Ravenholm . Click here for the 1080p wallpaper. Take a look at the whole collection in the container page.

Who is Don Quixote?

Who is Don Quixote?

May 22, 2012  |  BORDERLANDS  |  No Comments

SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.

Mt. Gagazet Part #01 | Fight Seymour Flux and Mortiorchis

Mt. Gagazet Part #01 | Fight Seymour Flux and Mortiorchis

May 21, 2012  |  FINAL FANTASY X  |  3 Comments

The trip of the young summoner and her faithful guardians is almost at the end. After Mount Gagazet they’ll find Zanarkand ruins. Will Tidus be ready to see what remains of his beloved town? Meanwhile the unsent body of Seymour still manages to harden our heroes’ path. Will this be the last time the group faces the abomination? With this photo-set I was able to capture some beautiful landscapes and in-battle moments. I must say I’m quite happy with the full outcome. Don’t miss the next episode: in Mt. Gagazet caverns lie many huge and powerful monsters. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Click here for the container page, to see the whole collection to date.

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A Stretch of Garbage

A Stretch of Garbage

May 19, 2012  |  BORDERLANDS  |  No Comments

SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.

Paleopark

Paleopark

May 19, 2012  |  BORDERLANDS  |  No Comments

SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.