SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
Some Virtual Tourism from Red Dead Redemption. If you missed my old RDR photo-set, check the container page.
I have to tell you: every time I come back on some of my pics, I usually don’t like them anymore. I already made some changes to this Half-Life 2 collection and probably I will for the rest of this blog’s life. Fact is that the better I know a game the more killer I become, being able of exploiting any weapon I’m allowed to use. Take this screenshot from the Water Hazard chapter: this was the first version. Then I passed to this, and what you see above is the final version. The first one was not crap, but you’ll agree with me it’s pedestrian at best. In other words: a good subject is never enough to make a good shot. Blurred foreground via GMOD. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
Portraits, portraits, portraits. This second part of the Bevelle Chapter is focused on the final showdown between our heroes and Seymour. Since the events are compressed in a bunch of scenarios I was able to put in this photo-set a lot of different portraits of our heroes and their aeons (Shiva), all choosed and cut according to my taste, so if you don’t like them it’s just my fault, blame it on me. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper or here for the alternative cut “Sunset on New Haven”.
This is the second best landscape in the Water Hazard level according to my personal taste. It looks so real, so spot-on, so perfect in colors and light. I simply love it. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
So I’m back to WipeoutHD once again. And I promise, it’s not the last time. Talon’s Junction is one of the prettiest track of Wipeout HD Fury, period. It sports the flashiest colors, a well designed track, it’s funny and a breeze to play. Any screenshot taken on this track is colorful and kicking, the only drawback is that they all look a little bit too similar. That’s why this set is only a 11-pics collection. In the future I might be back on the whole Wipeout collection for a change in template or just to add a few pics. It’s because I really love this game.










