After the cut you’ll find a full set focused on Rathskeller Fork, one of the location you visit quite early in the game. If you missed my old RDR photo-set, check the container page.
Dear friends and followers, starting from today until… August, probably, every 48h. (or so) a new screenshots from Half-Life 2 will be online. My intention is to post the best landscapes of the whole storyline within summer holidays. In the meantime I’ll be removing/perfectioning the already existing online pics, to increase at my best the overall quality. Maybe this will not have so many visitors as my SOTC and FFX collections, but I’m already proud of what I’ve done til now and of what’s coming soon. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
Some Virtual Tourism from Red Dead Redemption. If you missed my old RDR photo-set, check the container page.
I have to tell you: every time I come back on some of my pics, I usually don’t like them anymore. I already made some changes to this Half-Life 2 collection and probably I will for the rest of this blog’s life. Fact is that the better I know a game the more killer I become, being able of exploiting any weapon I’m allowed to use. Take this screenshot from the Water Hazard chapter: this was the first version. Then I passed to this, and what you see above is the final version. The first one was not crap, but you’ll agree with me it’s pedestrian at best. In other words: a good subject is never enough to make a good shot. Blurred foreground via GMOD. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
Portraits, portraits, portraits. This second part of the Bevelle Chapter is focused on the final showdown between our heroes and Seymour. Since the events are compressed in a bunch of scenarios I was able to put in this photo-set a lot of different portraits of our heroes and their aeons (Shiva), all choosed and cut according to my taste, so if you don’t like them it’s just my fault, blame it on me. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes).
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.










