The tenth colossus, Dirge, is hard as hell to photograph because you cannot see the colossus in its full shape. But with my last update dated January 2012 I decided to leave the 1920×1080 format and operate more freely disregarding the wallpaper canon. Thanks to some 1:1 pics and the use of old, imperfect (for a 1920×1080 size) pics, I was finally able to portray Dirge in almost any perspective outside the sand. This set has been created via PCSX2 Emulator running at 1920×1080, Ps2 textures rendering x4, Hardware Antialiasing x1, OFFSET HACK enabled to remove some shading issues, ELIOTCOUGAR’S HACK enabled to remove the disturbing Team Ico’s signature-bloom. Last update: January 2012.
Related posts:
- Malus the Grand Gigas (Colossus #16)
- Argus the Sentinel (Colossus #15)
- Cenobia the Destruction Luster (Colossus #14)
- Phalanx the Trail Drifter (Colossus #13)
- Pelagia the Great Basilisk (Colossus #12)
- Celosia the Flame Guardian (Colossus #11)
- Basaran the Storm Echo (Colossus #9)
- Kuromori the Wall Shadow (Colossus #8)
- Hydrus the Sea Dragon (Colossus #7)
- Barba the Goliath (Colossus #6)
- Avion the Delta Phoenix (Colossus #5)
- Phaedra the Equus Prime (Colossus #4)
- Gaius the Earth Knight (Colossus #3)
- Quadratus the Taurus Major (Colossus #2)
- Valus the Minotaur (Colossus #1)




















These pictures are amazing and clear, I’ve been looking at a lot of them and just wanted to say you did a great job. I love this game and think your work could use some more recognition because it’s just AWESOME
Thanks a lot Pat. I’m glad to see that my work is SO MUCH appreciated. Thanks for your love!