Until the very last moment, I hoped Uncharted 3 could sport its fantastic photo-mode also in the main storyline. But after the first couple of utterly boring hours of non-gameplay (we’d better call it cinematic-interaction) I understood that it lacks so many of its multiplayer features that photo-mode was barely possible. Online, we have a free-form, flowing action shooter focused on architecture and movement, while offline we have a cinematic corridor-based template. The difference is clear, photo-mode has no reason to exist in single-player. Plus, I added some extra Elena Fisher portraits as bonus stuff (allow me to say the old design was better, more mature and spot-on). I’ll do the same thing with all the main characters of this episode in the next issues. Beware of possible spoiler ahead, because this photo-set might reveal a not-yet-seen environment in a recently published game.