Uncharted 3 Environments | City of Brass

Uncharted 3 Environments | City of Brass

November 11, 2011  |  UNCHARTED 3: DRAKE’S DECEPTION

Until the very last moment, I hoped Uncharted 3 could sport its fantastic photo-mode also in the main storyline. But after the first couple of utterly boring hours of non-gameplay (we’d better call it cinematic-interaction) I understood that it lacks so many of its multiplayer features that photo-mode was barely possible. Online, we have a free-form, flowing action shooter focused on architecture and movement, while offline we have a cinematic corridor-based template. The difference is clear, photo-mode has no reason to exist in single-player. Plus, I added some extra Elena Fisher portraits as bonus stuff (allow me to say the old design was better, more mature and spot-on). I’ll do the same thing with all the main characters of this episode in the next issues. Beware of possible spoiler ahead, because this photo-set might reveal a not-yet-seen environment in a recently published game.

Related posts:

  1. Uncharted 3 Environments | Airstrip
  2. Uncharted 3 Environments | Desert Village
  3. Uncharted 3 Environments | London Underground
  4. Uncharted 3 Environments | Chateau
  5. Uncharted 3 Environments | Syria
  6. Uncharted 3 Environments | Yemen
  7. “Sully, where are you?”
  8. The Beach


2 Comments


  1. Amazing pictures :)
    Haha, I love the pic where Elena has a weird face :p

    • I love it too. But also sad-Elena is not bad. If you want to take some personal and unique shots, movement and facial expressions are very important to be ‘different’ and personal. Thanks for your comment!

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