An environmental screenshot from the Highway 17 / The Coast chapter. Blur/ Depth of Field / Focus via Garry’s Mod. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, weapon-switch, Unreal Engine Tiledshot @ 8640p. Click here for the 1080p wallpaper.
An environmental screenshot from the Highway 17 / The Coast chapter. Blur/ Depth of Field / Focus via Garry’s Mod. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
Here ends my FFX HD collection. I have no words to describe how sad am I and how much love I received from you for this collection. In the end I’d like just to say “thanks you!”. Another final thing: this photo-set ends where the real-time sequences do. Since the beginning I posted in this collection only in-game or cutscenes caps. CG-scenes have a too bad compression even upscaled so this collection ends with the very last real-time cutscene (Farewell, Auron!). These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
Nine Toes wasn’t born to be portraied with a 16:9 ratio. He is skinny and tall, fast and agile, and it’s plain difficult to take pics from the side flanking him. That’s why, in this photo-set, my usual pictures in 16:9 share their space with 1:1 and 9:16 screenshots. SWAT for this collection: ‘broken’ console fixed, rewritten .ini files, ToggleHUD, custom FOV, custom gravity, no-weapon, Unreal Engine Tiledshot @ 8640p.
Here the second part of FFX last chapter, ending while entering the City of Dead. The next post will be the last on FFX, aren’t you a bit sad? These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
An environmental screenshot from the Highway 17 / The Coast chapter. Blur/ Depth of Field / Focus via Garry’s Mod. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
Here starts the last part of my FFX HD collection. I split it in three parts to share with you as much stuff as possible. These screenshots were taken via Pcsx2 emulation (Ps2 textures rendering x4, Hardware AAx3, 1080 vertical px) in 4:3 ratio (as the original game), but there are a few shots (mainly in-battle pics) I decided to cut in 16:9 ratio for a more cinematic effect (variable sizes). Take a look at the whole collection in the container page, and if you need some of my stuff for your wikia, please check here before, thanks.
An environmental screenshot from the Highway 17 / The Coast chapter. Blur/ Depth of Field / Focus via Garry’s Mod. Click here for the 1080p wallpaper or take a look at the whole collection in the container page.
An environmental screenshot from the Highway 17 chapter. Check here an alternative cut, click here for the 1080p wallpaper or take a look at the whole collection in the container page.










