Joe Musashi Vs. Neo Zeed

Joe Musashi Vs. Neo Zeed

October 13, 2011  |  THE REVENGE OF SHINOBI

For a long time I almost forgot this blog aspires to be /also/ an archive for Retrogaming and Coin-op screenshots. Well, believe it or not laying a complete porfolio out of a 16bit game is rather hard if you want quality. Replaying today this old stuff is a reminder of how difficult but also ill-designed were our 16bit games. And I’m talking about the best among them. The Revenge of Shinobi (Super Shinobi in Japan, 1989) runs smoothly almost until the very end. Levels are well designed, enemies are often in a cheap and tricky position but if you throw your shurikens at man’s height you can kill also offscreen foes balancing this issue. But the very last stage is a labirinth in which you could spend hours if you don’t pay enough attention. Those were the times we were young and loved to design maps out of this kind of situations, but today it’s only a bad design choice and after 30minutes in it I had to find a FAQ on the net. Can’t imagine in those days how much time I spent on it, darn. So, enjoy this glorious ninety-one screenshots photo-set inclusive of all stages and bosses as I’m used to. In here you can find all the stuff that gave SEGA some headaches with various copyrights at that time. Among enemies and bosses you can find Rambo and Terminator, Spiderman, Batman and Godzilla, and I still can’t understand if it was kind of an heroical-anarchic attitude by Sega coders or just plain stupid.

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1 Comment


  1. Nemesis Divina

    Yeah!!! Bitmap never dies!!

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